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It's the Content
Management, Stupid
by Jim Howard
New Media, August 8, 2001
This nightmare scenario arises from valuing content but failing to understand the infrastructure and technology issues that support its timely development, presentation and publication.
Digital Web Magazine - The web designer's online magazine of choice.
Digitalthread - the first arrival point for digital design
It's a new field and it's a rapidly changing field. So take your pick:
... the communication of complex information through clear language and design.
... what helps explain things. It uses language, typography, graphic design, and systems and business process improvement as its key tools. It is focused on users and is committed to using usability and other research and testing to find out whether its products actually achieve their objectives.
... a theoretical structure by which information is organised and presented. The separation of document design into information and graphic design ...
Mike Fletcher, University of Waterloo
... applying the principles of design to the selection, organization, and presentation of information. From paragraphs to pie charts and CD-ROMs to Web sites, it is a means of building effective information products.
Ken Dow, Maricopa Information Design
... based on a process view of intentional transformation of data-elements into information ... in order to obtain an understandable representation.
Peter Bogaards, TS Design, Amsterdam
now of Razorfish
The End of Books
by Robert Coover
NY Times, June 21, 1992
Students are notoriously conservative creatures. They write
stubbornly and hopefully within the tradition of what they have read. Getting
them to try out alternative or innovative forms is harder than talking them into
chastity as a life style.
But confronted with hyperspace, they have no choice: all the comforting
structures have been erased. It's improvise or go home.
Some frantically rebuild those old structures, some just get lost and drift out
of sight, most leap in fearlessly without even asking how deep it is (infinitely
deep) and admit, even as they paddle for dear life, that this new arena is
indeed an exciting, provocative if frequently frustrating medium for the
creation of new narratives, a potentially revolutionary space, capable, exactly
as advertised, of transforming the very art of [writing], even if it now remains
somewhat at the fringe, remote still, in these very early days, from the
mainstream.
For a wider definition, here's an email that Gillian Crampton Smith of the Royal College of Art sent to a mailing list that I get.
They are interested in making things that people respond to
emotionally, as well as things that work well for them. They work with cultural
effects as well as practical effects. (I'm using cultural here not in the sense
of high culture, but everyday culture that affects what we choose to make, see
and do.)
So a building is not just a place to keep out the weather, nor is it only
"a machine for living" as Le Corbusier would have us believe; it also
has a symbolic value, so we can tell the difference between a town hall and a
filling station and we "read" the symbolism of a corporate
headquarters as in the past people read the symbolism of a gothic cathedral.
It also can -- and should -- delight us. Everything we give form to has elements
that are understood because they refer indirectly to society's shared pool of
meanings -- its culture. Chartres cathedral does not need a large sign outside
saying "This is the House of God". We know it is because our culture
has taught us to interpret the form of buildings.
See John Seely Brown's similar observations in The Social Life of Documents.
the individual who organizes the patterns inherent in data, making the complex clear
a person who creates the structure or map of information which allows others to find their personal path to knowledge
the emerging 21st century professional occupation addressing the needs of the age focused upon clarity, human understanding, and the science of the organization of information
Richard Saul
Wurman
Information Architects
See also his new project: Understanding
USA
The most important skills in the next decade and beyond will be the abilities to create information and experiences for others that are valuable, compelling, and empowering. To do this, we must learn new ways of organizing and presenting data and information to directly address these phenomena:
information overload
information anxiety
media literacy
media immersion
Nathan Shedroff
vivid studios
Usability Experts
are from Mars, Graphic Designers are from Venus
by Curt Cloninger
A List Apart, 2000
Who Says Design
Should Be Simple?
by _____
New Media, 2000
Argus Center for
Information Architecture
Becoming an
Information Architect
Monster.com
Webmonkey's Information
Architecture Tutorial
Built 2 Order
by Roger C. Parker
Publish magazine, July 2000
Designing Web Usability: The Practice of Simplicity
by Jakob Nielsen
New Riders, $45
Information Architecture for the World Wide Web
by Louis Rosenfeld and Peter Morville
O'Reilly & Associates, $24.95
Web Site Usability: A Designer's Guide
by Jared Spool, et al.
Morgan Kaufman, $29.95
Web Navigation: Designing the User Experience
by Jennifer Fleming, et al.
O'Reilly & Associates, $34.95
the business of buying and selling information as a commodity
A
Brief History of Information Brokering
by Marilyn M. Levine
ASIS Bulletin, February 1995
online research
digital document creation
database design
How difficult is it to find information on the Web? What turns that information into knowledge: information commented on, absorbed into a context, and presented attractively?
A link editor acts as an intermediary between those who seek information and the information on the various interconnected Web servers. Link editors acquire, improve, promote, and distribute information and images. Are you interested?
Job description from September 2000.
A New York based e-business solutions provider is looking for a very seasoned Information Architect. This person should have a mix of 3-5 years hands-on production experience with at least 1 full year in the position of Information Architect. This is a senior level position which requires a seasoned veteran who can facilitate client meetings and organize a team of information architects.
Responsibilities:
* Facilitate discovery and definition sessions with the client and other
stakeholders
* Lead the documentation of use-cases and other core functionality documentation
* Lead and manage the creation of high-level detailed wireframes of the use
cases
* Hand-off IA documentation to the production and design teams
Qualifications:
* 3-5 years hands-on production experience
* Fluent working knowledge of HTML, JavaScript, CSS
* Real knowledge (non-working) of back-end systems: middleware, databases
* Min. 1 full year in the role of Information Architect or similar position (we
realize that titles at companies vary)
* Fluent in Visio or similar schematic drawing tool
* Ability to facilitate a large group discussion
* Excellent communications skills (written and spoken)
This role is the linchpin role of our projects. The IA is a center piece of the discovery and definition phases for us and we take this role very seriously. In essence you are our key consultant leading the early conceptual and even developmental stages of a project.
Gain: AIGA Journal of Design for the Network Economy. The American Institute of Graphic Arts' hub for all things experience design. Case studies, though-provoking articles, and profiles.
Useit.com. Jakob Nielsen's ongoing series of articles on information architecture and information design. Not much on the graphic end but tons of good thoughts on how to make sites that actually work.
Creative Good. One of the best customer-experience consultancies out there. An incredible array of good research and resources on its site.
Goodexperience.com. Creative Good founder Mark Hurst's Web site and archive of his Good Experience newsletter. Weekly news, insight, and all-around great commentary about customer experience design.
Quarry Integrated Communications' Idea Mine. Fabulous selection of presentations (some great intros to the field), white papers, discussions, and commentary from some innovators in the Web usability and experience field.
ACM's interactions. The site for the Association for Computing Machinery's human-computer interaction interest group. Lots of good articles focusing a little bit more on the academic/technical end of things.
Metropolis. Typically focuses more on the architecture/interior design world (but keeping up with these areas really helps spark ideas for the interactive end).
Jan 13-16, 2002: IUI 2002 International Conference on
Intelligent User Interfaces, San Francisco,
California, USA
http://www.iuiconf.org/
Feb 20-23, 2002: TED 12. 12@12
Monterey, CA, USA
http://www.ted.com/tedxii.html
March 25-27, 2002: AAAI 2002 Spring Symposium: Sketch
Understanding. Stanford, Palo Alto, California,
USA
http://www.me.cmu.edu/faculty1/stahovich/sketchsymposium.htm
http://www.aaai.org/Symposia/Spring/2002/sss-02.html
April 18-20, 2002: Diagrams 2002 - Second International
Conference on Theory and Application of Diagrams.
Callaway Gardens, Georgia, USA
http://kogs-www.informatik.uni-hamburg.de/~d2k2/
April 20-25, 2002: CHI 2002. Changing The World, Changing
Ourselves - Conference on Human Factors in
Computing
Systems. Minneapolis, Minnesota, USA
http://www1.acm.org/sigs/sigchi/chi2002/usability.html
May 5-8, 2002: STC Conference
Nashville, Tennessee, USA
http://www.stc.org/2002_conference.html
http://www.stcsig.org/usability/activities/conference.html
May 14-17, 2002: 7th International Design conference
Dubrovnik, Croatia
http://www.cadlab.fsb.hr/design2002/Home.htm
May 22-24, 2002: Advanced visual interfaces
Trento, Italy
http://www.diel.univaq.it/avi2002
May 22-25, 2002: 6th Scientific Congress: Work with display
units, Congress Center Berchtesgaden, Germany
http://www.wwdu.org/2002
June 11-13, 2002: SG2002. 2nd International Symposium on Smart
Graphics IBM TJ Watson Research Center,
Hawthorne, NY, USA
http://www.smartgraphics.org/sg02/
June 23-25, 2002: Participation and Design. Inquiring into the
politics, contexts and practices of collaborative
design
work. Malmoe University, Malmoe, Sweden
http://pdc2002.interactiveinstitute.se/
June 25-28, 2002: DIS 2002. Designing interactive systems
London, UK
http://www.sigchi.org/DIS2002/
July 5, 2002: Research into practice 2
University of Hertfordshire, UK
http://www.artdes.herts.ac.uk/res2prac/
July 8-12, 2002: UPA (Usability Professionals' Association)
Orlando, FL, USA
http://www.upassoc.org/new/conferences/2002/index.html
July 15-19, 2002: Reconciliation through communication.
52nd annual conference: International
Communication
Association Seoul, Korea
http://www.ica2002.or.kr
http://www.icahdq.org/2002Call2paper.pdf
Aug 25-30, 2002: HCI stream. Usability: gaining a competitive
edge. IFIP world computer congress 2002. HCI
stream.
Montreal, Canada.
http://www.wcc2002.org/en/index.html
Sept 2-6, 2002: EUPA 2002. First European Usability Professionals
Association Conference. London, UK
http://www.hci2002.org
Sept 5-8, 2002: Design Research Society International
conference: 'Common ground'. Brunel University,
London.
http://www.brunel.ac.uk/depts/des/drs/
Sept 17-20: 2002: IPCC 2002 International Professional
Communication Conference: Portland, Oregon.
http://ieeepcs.org/2002/
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