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visual tools | types and
examples | prototyping
case study: JJFC for MBA 604, Spring 2002
Boil an egg. Bake until done.
You've seen recipes. Like an academic lecture from an all-powerful professor, they tell you what to do without showing you how or helping you experience why. What does done mean?
The process of team project management. Let's restate that: the process of managing a team working on a digital project. It comes between the theory in the Showroom and Playroom and the hardware and software in the Toolkit. Much of the information in the Kiln won't refer to computers at all.
| Writing | Quality | Problem Solving | Digital Development |
| plan / research | plan | define the problem | design |
| write / revise | do | analyze the causes | prototype |
| edit / workshop | check | evaluate alternatives | build |
| publish | act | design a prototype solution | distribute |
Even though these processes are laid out in four neat columns, they are iterative. You go over and over them, they loop back around, and more than one can be going on at once. It's not unlike how the Earth rotates on its axis, rotates around the sun, rotates with the solar system within the galaxy, which is part of the Milky Way, which is part of several larger movements we don't have names for. Yet all the while, we feel as though we're standing still.
Each of the activities in the columns are themselves processes with steps within them. If you're familiar with one, you can use it to help you learn another.
James Jefferson Furniture Company case study -- Spring 2002
concept mapping, mental maps: visual tools
and types and examples of visual tools
storyboarding / presenting
Intelligent
Borrowing
from Chapter 3 of
Task-Centered User
Interface Design: A Practical Introduction
by Clayton Lewis and John Rieman
The foundation of good interface design is INTELLIGENT
BORROWING. That is, you should be building your design on other people's good
work rather than coming up with your own design ideas. Borrowing is important
for three distinct reasons. First, given the level of quality of the best user
interfaces today, it's unlikely that ideas you come up with will be as good as
the best ideas you could borrow. Second, there's a good chance, if you borrow
from the right sources, that many of your users will already understand
interface features that you borrow, whereas they'd have to invest in learning
about features you invent. Finally, borrowing can save you tremendous effort in
design and implementation and often in maintenance as well.
When You Need to Invent
At some point in most projects you'll probably feel that you've done all the
copying that you can, and that you've got design problems that really call for
new solutions. Here are some things to do:
Think again
about copying. Have you really beaten the bushes enough for precedents? Make
another try at locating a system that does the kind of thing you need. Ask more
people for leads and ideas.
Make sure the
new feature is really important. Innovation is risky and expensive. It's just
not worth it for a small refinement of your design. The new feature has to be
central.
Paper
prototyping
by Carolyn Snyder
November 2001
Sure, it's low-tech, but this usability testing method can
help you sidestep problems before you write your code.
Wouldn't it be great to find out what users (and marketing) want before you
start coding? Paper prototyping lets you do just that. While it may seem
counterintuitive to test an interface without using a computer, paper
prototyping lets you get maximum feedback for minimum effort. After a few
usability tests with a paper prototype, you'll have confidence that you're
implementing the right thing.
plan
acquire (make, scan, buy, download)
manipulate (edit, combine, compress)
assemble
test
evaluate
improve
store
protect (copyright, back up)
present
distribute
set a goal
set objectives to meet the goal
set time limits
set milestones or checkpoints
flowchart the project
encourage risk-taking and creativity
assign tasks
direct individuals
direct teams
reinforce commitment (ask team members to add value through their tasks)
document the project extensively and keep everyone informed
the team / hats / skills
the proposal
site analysis
style guides
creating the initial design | the human factor | user analysis
concept
mapping | storyboarding
interface
design | prototyping
repurposing old content
creating new
content
chunking |
digitizing | creating | acquiring | manipulating media assets
assemble |
test | evaluate | improve
copyright, domain, and site hosting
project management
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